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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15011510 of 2122 papers

TitleStatusHype
Learning with Language-Guided State Abstractions0
Learning without Knowing: Unobserved Context in Continuous Transfer Reinforcement Learning0
Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigation0
Learn to Play Tetris with Deep Reinforcement Learning0
Learn what matters: cross-domain imitation learning with task-relevant embeddings0
LeTS-Drive: Driving in a Crowd by Learning from Tree Search0
Leveraging Experience in Lazy Search0
Leveraging Experience in Lazy Search0
Leveraging Symmetries in Pick and Place0
LHPF: Look back the History and Plan for the Future in Autonomous Driving0
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