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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15011510 of 2122 papers

TitleStatusHype
Neural Rate Control for Video Encoding using Imitation Learning0
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
IGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic ScenesCode1
Neural Dynamic Policies for End-to-End Sensorimotor Learning0
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
General Characterization of Agents by States they VisitCode1
MILP-based Imitation Learning for HVAC control0
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation Learning0
Offline Imitation Learning with a Misspecified Simulator0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
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