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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14911500 of 2122 papers

TitleStatusHype
myGym: Modular Toolkit for Visuomotor Robotic Tasks0
Learning Cross-Domain Correspondence for Control with Dynamics Cycle-ConsistencyCode1
Imitation Learning with Stability and Safety GuaranteesCode1
Learn to Play Tetris with Deep Reinforcement Learning0
Using Enhanced Gaussian Cross-Entropy in Imitation Learning to Digging the First Diamond in Minecraft0
Active Hierarchical Imitation and Reinforcement Learning0
Human-in-the-Loop Imitation Learning using Remote Teleoperation0
Learning Multi-Arm Manipulation Through Collaborative Teleoperation0
Imitation-Based Active Camera Control with Deep Convolutional Neural Network0
Flatland-RL : Multi-Agent Reinforcement Learning on Trains0
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