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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 141150 of 2122 papers

TitleStatusHype
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
Chain-of-Thought Predictive ControlCode1
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
Estimating Q(s,s') with Deep Deterministic Dynamics GradientsCode1
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
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