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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 141150 of 2122 papers

TitleStatusHype
RoboFactory: Exploring Embodied Agent Collaboration with Compositional Constraints0
StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion0
Online Imitation Learning for Manipulation via Decaying Relative Correction through Teleoperation0
Robotic Paper Wrapping by Learning Force Control0
CCDP: Composition of Conditional Diffusion Policies with Guided Sampling0
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots0
Learning Bimanual Manipulation via Action Chunking and Inter-Arm Coordination with Transformers0
Quantization-Free Autoregressive Action TransformerCode0
Efficient Imitation under Misspecification0
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