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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 141150 of 2122 papers

TitleStatusHype
XSkill: Cross Embodiment Skill DiscoveryCode1
Scaling Laws for Imitation Learning in Single-Agent GamesCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Reasoning over the Air: A Reasoning-based Implicit Semantic-Aware Communication FrameworkCode1
Seeing the Pose in the Pixels: Learning Pose-Aware Representations in Vision TransformersCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
Orca: Progressive Learning from Complex Explanation Traces of GPT-4Code1
LIV: Language-Image Representations and Rewards for Robotic ControlCode1
Preference-grounded Token-level Guidance for Language Model Fine-tuningCode1
Coherent Soft Imitation LearningCode1
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