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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14811490 of 2122 papers

TitleStatusHype
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning0
Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learning0
Adapting a World Model for Trajectory Following in a 3D Game0
Adapting by Analogy: OOD Generalization of Visuomotor Policies via Functional Correspondence0
Adaptive Adversarial Imitation Learning0
Adaptive Neural Networks Using Residual Fitting0
Adaptive Synthetic Characters for Military Training0
Adaptive t-Momentum-based Optimization for Unknown Ratio of Outliers in Amateur Data in Imitation Learning0
Adaptive Visual Imitation Learning for Robotic Assisted Feeding Across Varied Bowl Configurations and Food Types0
Addressing Limitations of State-Aware Imitation Learning for Autonomous Driving0
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