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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14711480 of 2122 papers

TitleStatusHype
Learning to Drive by Imitating Surrounding Vehicles0
Learning to Drive by Observing the Best and Synthesizing the Worst0
Learning to Dynamically Coordinate Multi-Robot Teams in Graph Attention Networks0
Learning to Fold Real Garments with One Arm: A Case Study in Cloud-Based Robotics Research0
Learning to Gather Information via Imitation0
Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations0
Learning to Infer User Interface Attributes from Images0
Learning to Interactively Learn and Assist0
Learning to Make Decisions via Submodular Regularization0
Learning to Multi-Task Learn for Better Neural Machine Translation0
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