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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14711480 of 2122 papers

TitleStatusHype
Unbiased learning with State-Conditioned Rewards in Adversarial Imitation Learning0
Goal-Driven Imitation Learning from Observation by Inferring Goal Proximity0
Learning Efficient Planning-based Rewards for Imitation Learning0
Learning to Search for Fast Maximum Common Subgraph Detection0
Learning Task Decomposition with Order-Memory Policy Network0
Behavioral Cloning from Noisy Demonstrations0
Robust Imitation via Decision-Time Planning0
Learning to Make Decisions via Submodular Regularization0
Combining Imitation and Reinforcement Learning with Free Energy Principle0
PERIL: Probabilistic Embeddings for hybrid Meta-Reinforcement and Imitation Learning0
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