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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14711480 of 2122 papers

TitleStatusHype
SoftDICE for Imitation Learning: Rethinking Off-policy Distribution Matching0
Zero-shot Task Adaptation using Natural Language0
What Matters for Adversarial Imitation Learning?0
Generative Adversarial Imitation Learning for Empathy-based AI0
Robust Navigation for Racing Drones based on Imitation Learning and Modularization0
What data do we need for training an AV motion planner?0
Provable Representation Learning for Imitation with Contrastive Fourier Features0
Hyperparameter Selection for Imitation Learning0
VISITRON: Visual Semantics-Aligned Interactively Trained Object-NavigatorCode0
From Motor Control to Team Play in Simulated Humanoid Football0
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