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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14511460 of 2122 papers

TitleStatusHype
KOI: Accelerating Online Imitation Learning via Hybrid Key-state Guidance0
Adversarial Safety-Critical Scenario Generation using Naturalistic Human Driving Priors0
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control0
Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning0
3D Ego-Pose Estimation via Imitation Learning0
3D-ViTac: Learning Fine-Grained Manipulation with Visuo-Tactile Sensing0
A2Perf: Real-World Autonomous Agents Benchmark0
A Bayesian Approach to Generative Adversarial Imitation Learning0
ABC: Adversarial Behavioral Cloning for Offline Mode-Seeking Imitation Learning0
Accelerating Federated Edge Learning via Topology Optimization0
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