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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14511460 of 2122 papers

TitleStatusHype
Learning Lipschitz Feedback Policies from Expert Demonstrations: Closed-Loop Guarantees, Generalization and Robustness0
Learning Robust Rewards with Adverserial Inverse Reinforcement Learning0
Learning Self-Imitating Diverse Policies0
Learning Sensorimotor Primitives of Sequential Manipulation Tasks from Visual Demonstrations0
Learning Soft Driving Constraints from Vectorized Scene Embeddings while Imitating Expert Trajectories0
Learning Solution Manifolds for Control Problems via Energy Minimization0
Learning Space-Time Semantic Correspondences0
Learning Stable Koopman Embeddings for Identification and Control0
Learning Strategy Representation for Imitation Learning in Multi-Agent Games0
Learning Task-Agnostic Skill Bases to Uncover Motor Primitives in Animal Behaviors0
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