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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14411450 of 2122 papers

TitleStatusHype
Zero-shot Task Adaptation using Natural Language0
Zero-Shot Transfer in Imitation Learning0
Zero-Shot Visual Generalization in Robot Manipulation0
Multi-Agent Imitation Learning with Copulas0
Safer End-to-End Autonomous Driving via Conditional Imitation Learning and Command Augmentation0
Leveraging Human Guidance for Deep Reinforcement Learning Tasks0
myGym: Modular Toolkit for Visuomotor Robotic Tasks0
VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections0
Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation0
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration0
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