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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14411450 of 2122 papers

TitleStatusHype
Efficient and Interpretable Robot Manipulation with Graph Neural Networks0
Provably Breaking the Quadratic Error Compounding Barrier in Imitation Learning, Optimally0
Learning-based Robust Motion Planning with Guaranteed Stability: A Contraction Theory Approach0
Imitation Learning with Human Eye Gaze via Multi-Objective PredictionCode0
Off-Policy Imitation Learning from ObservationsCode1
MobILE: Model-Based Imitation Learning From Observation AloneCode0
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyCode0
On the Sample Complexity of Stability Constrained Imitation Learning0
Fully General Online Imitation Learning0
End-to-End Egospheric Spatial MemoryCode1
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