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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14411450 of 2122 papers

TitleStatusHype
Generic Oracles for Structured Prediction0
Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games0
Brain-Inspired Deep Imitation Learning for Autonomous Driving SystemsCode0
Reinforced Imitation Learning by Free Energy Principle0
Training Electric Vehicle Charging Controllers with Imitation Learning0
Playful Interactions for Representation Learning0
Imitate TheWorld: A Search Engine Simulation Platform0
Visual Adversarial Imitation Learning using Variational Models0
Generating stable molecules using imitation and reinforcement learning0
Multi-Agent Imitation Learning with Copulas0
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