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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14311440 of 2122 papers

TitleStatusHype
Learning Generalizable Manipulation Policies with Object-Centric 3D Representations0
Learning Goal-Oriented Visual Dialog Agents: Imitating and Surpassing Analytic Experts0
Learning Graph Search Heuristics0
Learning Like Humans: Advancing LLM Reasoning Capabilities via Adaptive Difficulty Curriculum Learning and Expert-Guided Self-Reformulation0
Learning Long-Context Diffusion Policies via Past-Token Prediction0
Learning Model Predictive Controllers with Real-Time Attention for Real-World Navigation0
Learning Modular Robot Locomotion from Demonstrations0
Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approach0
Learning Multi-Arm Manipulation Through Collaborative Teleoperation0
Learning Multi-Stage Tasks with One Demonstration via Self-Replay0
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