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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 14011410 of 2122 papers

TitleStatusHype
Seeing All the Angles: Learning Multiview Manipulation Policies for Contact-Rich Tasks from DemonstrationsCode1
End-to-end grasping policies for human-in-the-loop robots via deep reinforcement learningCode0
H2O: A Benchmark for Visual Human-human Object Handover Analysis0
Multi-task Learning with Attention for End-to-end Autonomous Driving0
Multi-Modal Fusion Transformer for End-to-End Autonomous DrivingCode2
Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch0
GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative Feedback0
Reward function shape exploration in adversarial imitation learning: an empirical study0
An Adversarial Imitation Click Model for Information RetrievalCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
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