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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13911400 of 2122 papers

TitleStatusHype
Cross-domain Imitation from Observations0
VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation0
Explainable Hierarchical Imitation Learning for Robotic Drink Pouring0
Make Bipedal Robots Learn How to Imitate0
MOST: Multi-Source Domain Adaptation via Optimal Transport for Student-Teacher LearningCode1
Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration0
RAIL: A modular framework for Reinforcement-learning-based Adversarial Imitation Learning0
Imitation Learning via Simultaneous Optimization of Policies and Auxiliary Trajectories0
Learning Algorithms for Regenerative Stopping Problems with Applications to Shipping Consolidation in Logistics0
On Lottery Tickets and Minimal Task Representations in Deep Reinforcement Learning0
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