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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 326350 of 2122 papers

TitleStatusHype
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement LearningCode1
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
SQIL: Imitation Learning via Reinforcement Learning with Sparse RewardsCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Learning Exploration Policies for NavigationCode1
NAOMI: Non-Autoregressive Multiresolution Sequence ImputationCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Multi-Agent Generative Adversarial Imitation LearningCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
Verifiable Reinforcement Learning via Policy ExtractionCode1
Imitating Latent Policies from ObservationCode1
Behavioral Cloning from ObservationCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
DART: Noise Injection for Robust Imitation LearningCode1
Generative Adversarial Imitation LearningCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)0
The Imitation Game: Turing Machine Imitator is Length Generalizable Reasoner0
LeAD: The LLM Enhanced Planning System Converged with End-to-end Autonomous Driving0
Fast Bilateral Teleoperation and Imitation Learning Using Sensorless Force Control via Accurate Dynamics Model0
EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow0
World-aware Planning Narratives Enhance Large Vision-Language Model Planner0
Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration0
Ark: An Open-source Python-based Framework for Robot Learning0
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining0
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