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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 131140 of 2122 papers

TitleStatusHype
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
Bridging the Sim-to-real Gap: A Control Framework for Imitation Learning of Model Predictive Control0
Parental Guidance: Efficient Lifelong Learning through Evolutionary Distillation0
Bootstrapped Model Predictive ControlCode1
End-to-end Sketch-Guided Path Planning through Imitation Learning for Autonomous Mobile RobotsCode0
TamedPUMA: safe and stable imitation learning with geometric fabrics0
BEAC: Imitating Complex Exploration and Task-oriented Behaviors for Invisible Object Nonprehensile Manipulation0
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse0
Denoising-based Contractive Imitation LearningCode0
Learning 3D Scene Analogies with Neural Contextual Scene Maps0
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