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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 131140 of 2122 papers

TitleStatusHype
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMsCode1
Invariant Causal Imitation Learning for Generalizable PoliciesCode1
Multimodal and Force-Matched Imitation Learning with a See-Through Visuotactile SensorCode1
LeTFuser: Light-weight End-to-end Transformer-Based Sensor Fusion for Autonomous Driving with Multi-Task LearningCode1
RoboCLIP: One Demonstration is Enough to Learn Robot PoliciesCode1
Imitation Learning from Observation with Automatic Discount SchedulingCode1
Reinforcement Learning in the Era of LLMs: What is Essential? What is needed? An RL Perspective on RLHF, Prompting, and BeyondCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
Everyone Deserves A Reward: Learning Customized Human PreferencesCode1
Small Object Detection via Coarse-to-fine Proposal Generation and Imitation LearningCode1
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