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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13811390 of 2122 papers

TitleStatusHype
Periodic DMP formulation for Quaternion Trajectories0
Continuous Control with Action Quantization from Demonstrations0
SS-MAIL: Self-Supervised Multi-Agent Imitation Learning0
Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban Environments0
On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning0
Reinforcement Learning In Two Player Zero Sum Simultaneous Action GamesCode0
Leveraging Experience in Lazy Search0
Safe Imitation Learning on Real-Life Highway Data for Human-like Autonomous Driving0
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning0
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