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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13711380 of 2122 papers

TitleStatusHype
Visual Semantic Planning using Deep Successor Representations0
Visuospatial Skill Learning for Robots0
VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies0
VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation0
Wasserstein Adversarial Imitation Learning0
Watch and Match: Supercharging Imitation with Regularized Optimal Transport0
Watch, Try, Learn: Meta-Learning from Demonstrations and Reward0
Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards0
WayEx: Waypoint Exploration using a Single Demonstration0
Waypoint-Based Imitation Learning for Robotic Manipulation0
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