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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13711380 of 2122 papers

TitleStatusHype
Learning Multi-Stage Tasks with One Demonstration via Self-Replay0
Model-Based Reinforcement Learning via Stochastic Hybrid Models0
Off-policy Imitation Learning from Visual Inputs0
Smooth Imitation Learning via Smooth Costs and Smooth Policies0
Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies0
Learning Robotic Ultrasound Scanning Skills via Human Demonstrations and Guided Explorations0
Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner0
TRAIL: Near-Optimal Imitation Learning with Suboptimal Data0
Towards More Generalizable One-shot Visual Imitation Learning0
Efficient Robotic Manipulation Through Offline-to-Online Reinforcement Learning and Goal-Aware State Information0
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