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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13611370 of 2122 papers

TitleStatusHype
Vision-Language Foundation Models as Effective Robot Imitators0
Visual Adversarial Imitation Learning using Variational Models0
Visual Attention Prediction Improves Performance of Autonomous Drone Racing Agents0
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games0
Visual Hindsight Self-Imitation Learning for Interactive Navigation0
Visual Imitation Learning with Calibrated Contrastive Representation0
Towards Learning to Imitate from a Single Video Demonstration0
Visual Imitation Learning with Recurrent Siamese Networks0
Visual Imitation Made Easy0
Visual Imitation with a Minimal Adversary0
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