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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13611370 of 2122 papers

TitleStatusHype
On Generalization of Adversarial Imitation Learning and Beyond0
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning0
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Automatic Curricula via Expert Demonstrations0
Causal Navigation by Continuous-time Neural NetworksCode0
Reinforcement Learning as One Big Sequence Modeling ProblemCode1
SparseDice: Imitation Learning for Temporally Sparse Data via Regularization0
Solving Graph-based Public Good Games with Tree Search and Imitation LearningCode0
Policy Gradient Bayesian Robust Optimization for Imitation Learning0
Keyframe-Focused Visual Imitation Learning0
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