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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13511360 of 2122 papers

TitleStatusHype
Variable-Speed Teaching-Playback as Real-World Data Augmentation for Imitation Learning0
Variational Adaptive Noise and Dropout towards Stable Recurrent Neural Networks0
Goal-Conditioned Variational Autoencoder Trajectory Primitives with Continuous and Discrete Latent Codes0
Variational Model-Based Imitation Learning in High-Dimensional Observation Spaces0
VectorPainter: Advanced Stylized Vector Graphics Synthesis Using Stroke-Style Priors0
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions0
Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning0
VILD: Variational Imitation Learning with Diverse-quality Demonstrations0
VIN-NBV: A View Introspection Network for Next-Best-View Selection for Resource-Efficient 3D Reconstruction0
Vision-and-Language Navigation Generative Pretrained Transformer0
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