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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13511360 of 2122 papers

TitleStatusHype
Adversarial Mixture Density Networks: Learning to Drive Safely from Collision DataCode0
Imitation by Predicting Observations0
The MineRL BASALT Competition on Learning from Human Feedback0
On the Benefits of Inducing Local Lipschitzness for Robust Generative Adversarial Imitation Learning0
Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples0
Improving Sequential Recommendation Consistency with Self-Supervised Imitation0
Understanding the Spread of COVID-19 Epidemic: A Spatio-Temporal Point Process View0
Scalable Perception-Action-Communication Loops with Convolutional and Graph Neural NetworksCode1
Imitation Learning: Progress, Taxonomies and Challenges0
IQ-Learn: Inverse soft-Q Learning for ImitationCode1
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