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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13411350 of 2122 papers

TitleStatusHype
Toward the Fundamental Limits of Imitation Learning0
Tracking the Race Between Deep Reinforcement Learning and Imitation Learning -- Extended Version0
TRAIL: Near-Optimal Imitation Learning with Suboptimal Data0
Training Electric Vehicle Charging Controllers with Imitation Learning0
Training Neural Network Controllers Using Control Barrier Functions in the Presence of Disturbances0
Training Robots without Robots: Deep Imitation Learning for Master-to-Robot Policy Transfer0
Trajectory VAE for multi-modal imitation0
Transferable Reward Learning by Dynamics-Agnostic Discriminator Ensemble0
Transfering Hierarchical Structure with Dual Meta Imitation Learning0
Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges0
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