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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13411350 of 2122 papers

TitleStatusHype
Unraveling the ARC Puzzle: Mimicking Human Solutions with Object-Centric Decision Transformer0
Adaptive Input Estimation in Linear Dynamical Systems with Applications to Learning-from-Observations0
Unsupervised Perceptual Rewards for Imitation Learning0
Unveiling Imitation Learning: Exploring the Impact of Data Falsity to Large Language Model0
Unveiling the Role of Expert Guidance: A Comparative Analysis of User-centered Imitation Learning and Traditional Reinforcement Learning0
Urban Driving with Conditional Imitation Learning0
Using Bayesian Dynamical Systems for Motion Template Libraries0
Using Enhanced Gaussian Cross-Entropy in Imitation Learning to Digging the First Diamond in Minecraft0
Utilizing Eye Gaze to Enhance the Generalization of Imitation Networks to Unseen Environments0
UZH at CoNLL--SIGMORPHON 2018 Shared Task on Universal Morphological Reinflection0
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