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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13411350 of 2122 papers

TitleStatusHype
Reinforced Imitation Learning by Free Energy Principle0
Training Electric Vehicle Charging Controllers with Imitation Learning0
Learning a Large Neighborhood Search Algorithm for Mixed Integer ProgramsCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
Playful Interactions for Representation Learning0
Vision-Based Autonomous Car Racing Using Deep Imitative Reinforcement LearningCode1
Visual Adversarial Imitation Learning using Variational Models0
Imitate TheWorld: A Search Engine Simulation Platform0
Generating stable molecules using imitation and reinforcement learning0
Multi-Agent Imitation Learning with Copulas0
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