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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13411350 of 2122 papers

TitleStatusHype
Conditional Imitation Learning for Multi-Agent Games0
Robust Entropy-regularized Markov Decision Processes0
Stochastic convex optimization for provably efficient apprenticeship learning0
Parallelized and Randomized Adversarial Imitation Learning for Safety-Critical Self-Driving Vehicles0
Amortized Noisy Channel Neural Machine Translation0
Modeling Strong and Human-Like Gameplay with KL-Regularized Search0
Learning to Guide and to Be Guided in the Architect-Builder ProblemCode0
Probability Density Estimation Based Imitation Learning0
Deterministic and Discriminative Imitation (D2-Imitation): Revisiting Adversarial Imitation for Sample EfficiencyCode0
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation0
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