SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13311340 of 2122 papers

TitleStatusHype
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
What Matters in Learning from Offline Human Demonstrations for Robot ManipulationCode2
A Pragmatic Look at Deep Imitation Learning0
Adaptive t-Momentum-based Optimization for Unknown Ratio of Outliers in Amateur Data in Imitation Learning0
Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learning0
CLUZH at SIGMORPHON 2021 Shared Task on Multilingual Grapheme-to-Phoneme Conversion: Variations on a Baseline0
Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games0
Generic Oracles for Structured Prediction0
Transformer-based deep imitation learning for dual-arm robot manipulation0
Brain-Inspired Deep Imitation Learning for Autonomous Driving SystemsCode0
Show:102550
← PrevPage 134 of 213Next →

No leaderboard results yet.