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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13211330 of 2122 papers

TitleStatusHype
ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning0
TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning0
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies0
Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation0
TLA: Tactile-Language-Action Model for Contact-Rich Manipulation0
To Follow or not to Follow: Selective Imitation Learning from Observations0
Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning0
Topological Navigation Graph Framework0
Touch begins where vision ends: Generalizable policies for contact-rich manipulation0
Toward Imitating Visual Attention of Experts in Software Development Tasks0
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