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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13211330 of 2122 papers

TitleStatusHype
Translating Natural Language Instructions to Computer Programs for Robot Manipulation0
Transporters with Visual Foresight for Solving Unseen Rearrangement Tasks0
Triple-GAIL: A Multi-Modal Imitation Learning Framework with Generative Adversarial Nets0
Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learning0
Tube-NeRF: Efficient Imitation Learning of Visuomotor Policies from MPC using Tube-Guided Data Augmentation and NeRFs0
UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation0
UAV-Assisted Communication in Remote Disaster Areas using Imitation Learning0
UAV-Flow Colosseo: A Real-World Benchmark for Flying-on-a-Word UAV Imitation Learning0
UCL+Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound0
Unbiased learning with State-Conditioned Rewards in Adversarial Imitation Learning0
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