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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13211330 of 2122 papers

TitleStatusHype
Reinforcement Learning for Battery Energy Storage Dispatch augmented with Model-based Optimizer0
Error-based or target-based? A unifying framework for learning in recurrent spiking networks0
MimicBot: Combining Imitation and Reinforcement Learning to win in Bot Bowl0
Provably Efficient Generative Adversarial Imitation Learning for Online and Offline Setting with Linear Function Approximation0
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
ImitAL: Learning Active Learning Strategies from Synthetic DataCode0
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
DQ-GAT: Towards Safe and Efficient Autonomous Driving with Deep Q-Learning and Graph Attention Networks0
Imitation Learning by Reinforcement LearningCode0
Towards real-world navigation with deep differentiable plannersCode1
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