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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13211330 of 2122 papers

TitleStatusHype
Imitation Learning by State-Only Distribution MatchingCode0
Bayesian Nonparametrics for Offline Skill DiscoveryCode0
A Ranking Game for Imitation Learning0
Rethinking ValueDice: Does It Really Improve Performance?0
BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning0
Challenging Common Assumptions in Convex Reinforcement Learning0
Practical Imitation Learning in the Real World via Task Consistency Loss0
Yordle: An Efficient Imitation Learning for Branch and Bound0
A General, Evolution-Inspired Reward Function for Social RoboticsCode0
Adversarial Imitation Learning from Video using a State Observer0
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