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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13111320 of 2122 papers

TitleStatusHype
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories0
Multi-Task Conditional Imitation Learning for Autonomous Navigation at Crowded Intersections0
Training Robots without Robots: Deep Imitation Learning for Master-to-Robot Policy Transfer0
Efficient Learning of Safe Driving Policy via Human-AI Copilot Optimization0
RNGDet: Road Network Graph Detection by Transformer in Aerial Images0
Bayesian Imitation Learning for End-to-End Mobile Manipulation0
Robust Learning from Observation with Model MisspecificationCode0
Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning0
Multi-Modal Fusion for Sensorimotor Coordination in Steering Angle PredictionCode0
Memory-based gaze prediction in deep imitation learning for robot manipulation0
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