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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13011310 of 2122 papers

TitleStatusHype
Task-Relevant Adversarial Imitation Learning0
Task Tokens: A Flexible Approach to Adapting Behavior Foundation Models0
TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulation0
Teaching UAVs to Race: End-to-End Regression of Agile Controls in Simulation0
TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation0
Temporal Logic Imitation: Learning Plan-Satisficing Motion Policies from Demonstrations0
Tensor-based Cooperative Control for Large Scale Multi-intersection Traffic Signal Using Deep Reinforcement Learning and Imitation Learning0
TextGAIL: Generative Adversarial Imitation Learning for Text Generation0
The Game Imitation: Deep Supervised Convolutional Networks for Quick Video Game AI0
The Imitation Game: Turing Machine Imitator is Length Generalizable Reasoner0
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