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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 13011310 of 2122 papers

TitleStatusHype
Diverse Imitation Learning via Self-OrganizingGenerative Models0
Automatic Discovery and Description of Human Planning StrategiesCode0
Mitigation of Adversarial Policy Imitation via Constrained Randomization of Policy (CRoP)0
Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulation0
Learning to Superoptimize Real-world Programs0
SafetyNet: Safe planning for real-world self-driving vehicles using machine-learned policies0
Dynamic Modeling of Hand-Object Interactions via Tactile Sensing.0
Learning Relative Interactions through Imitation0
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Imitation Learning of Stabilizing Policies for Nonlinear SystemsCode0
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