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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 121130 of 2122 papers

TitleStatusHype
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
A Competition Winning Deep Reinforcement Learning Agent in microRTSCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
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