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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 121130 of 2122 papers

TitleStatusHype
Cross-Domain Imitation Learning via Optimal TransportCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
Generalization Guarantees for Imitation LearningCode1
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
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