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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 121–130 of 2122 papers

TitleStatusHype
Learning with Imperfect Models: When Multi-step Prediction Mitigates Compounding Error—0
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos—0
ZeroMimic: Distilling Robotic Manipulation Skills from Web VideosCode1
HACTS: a Human-As-Copilot Teleoperation System for Robot Learning—0
Learning Coordinated Bimanual Manipulation Policies using State Diffusion and Inverse Dynamics Models—0
Task Tokens: A Flexible Approach to Adapting Behavior Foundation Models—0
Empirical Analysis of Sim-and-Real Cotraining Of Diffusion Policies For Planar Pushing from Pixels—0
Robust Offline Imitation Learning Through State-level Trajectory Stitching—0
Neuro-Symbolic Imitation Learning: Discovering Symbolic Abstractions for Skill Learning—0
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
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