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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12811290 of 2122 papers

TitleStatusHype
Fast fixed-backbone protein sequence and rotamer design0
State-Only Imitation Learning by Trajectory Distribution Matching0
Lagrangian Generative Adversarial Imitation Learning with Safety0
Learning the Representation of Behavior Styles with Imitation Learning0
Transferring Hierarchical Structure with Dual Meta Imitation Learning0
Plan Your Target and Learn Your Skills: State-Only Imitation Learning via Decoupled Policy Optimization0
Emergent Communication at ScaleCode1
Multi-batch Reinforcement Learning via Sample Transfer and Imitation Learning0
Auto-Encoding Inverse Reinforcement Learning0
Lagrangian Method for Episodic Learning0
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