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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12811290 of 2122 papers

TitleStatusHype
When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?0
Imitating, Fast and Slow: Robust learning from demonstrations via decision-time planning0
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale0
Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation Learning0
Learning Generalizable Dexterous Manipulation from Human Grasp Affordance0
Information-Theoretic Policy Learning from Partial Observations with Fully Informed Decision Makers0
Why Exposure Bias Matters: An Imitation Learning Perspective of Error Accumulation in Language GenerationCode0
Accelerating Federated Edge Learning via Topology Optimization0
ReIL: A Framework for Reinforced Intervention-based Imitation Learning0
Modular Adaptive Policy Selection for Multi-Task Imitation Learning through Task DivisionCode0
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