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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12711280 of 2122 papers

TitleStatusHype
StARformer: Transformer with State-Action-Reward Representations for Visual Reinforcement LearningCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
Reinforcement Learning In Two Player Zero Sum Simultaneous Action GamesCode0
Leveraging Experience in Lazy Search0
Safe Imitation Learning on Real-Life Highway Data for Human-like Autonomous Driving0
Cross-Domain Imitation Learning via Optimal TransportCode1
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning0
A Critique of Strictly Batch Imitation Learning0
Deep Homography Estimation in Dynamic Surgical Scenes for Laparoscopic Camera Motion ExtractionCode0
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