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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12611270 of 2122 papers

TitleStatusHype
SpikePingpong: High-Frequency Spike Vision-based Robot Learning for Precise Striking in Table Tennis Game0
SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulation0
SR-Reward: Taking The Path More Traveled0
SS-MAIL: Self-Supervised Multi-Agent Imitation Learning0
Stabilized Likelihood-based Imitation Learning via Denoising Continuous Normalizing Flow0
Stable Relay Learning Optimization Approach for Fast Power System Production Cost Minimization Simulation0
Stage Conscious Attention Network (SCAN) : A Demonstration-Conditioned Policy for Few-Shot Imitation0
STAMP: Differentiable Task and Motion Planning via Stein Variational Gradient Descent0
State Alignment-based Imitation Learning0
State- and context-dependent robotic manipulation and grasping via uncertainty-aware imitation learning0
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