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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12411250 of 2122 papers

TitleStatusHype
Stealing Deep Reinforcement Learning Models for Fun and Profit0
Steering Robots with Inference-Time Interactions0
Stochastic Action Prediction for Imitation Learning0
Stochastic convex optimization for provably efficient apprenticeship learning0
Stratified Expert Cloning with Adaptive Selection for User Retention in Large-Scale Recommender Systems0
Streaming Flow Policy: Simplifying diffusion/flow-matching policies by treating action trajectories as flow trajectories0
Structural Estimation of Markov Decision Processes in High-Dimensional State Space with Finite-Time Guarantees0
Structured Agent Distillation for Large Language Model0
Student-Informed Teacher Training0
StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion0
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