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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12311240 of 2122 papers

TitleStatusHype
The Surprising Effectiveness of Representation Learning for Visual ImitationCode1
Quantile Filtered Imitation Learning0
Document Level Hierarchical Transformer0
A General Language Assistant as a Laboratory for AlignmentCode2
Solving Graph-based Public Goods Games with Tree Search and Imitation LearningCode0
Distributionally Robust Imitation Learning0
On the Value of Interaction and Function Approximation in Imitation Learning0
Generalizable Imitation Learning from Observation via Inferring Goal Proximity0
Curriculum Offline Imitating Learning0
Dynamic Inference0
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