SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12111220 of 2122 papers

TitleStatusHype
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
Selective Sampling and Imitation Learning via Online Regression0
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning0
Self-Imitation Advantage Learning0
Self-Imitation Learning by Planning0
Self-Imitation Learning from Demonstrations0
Self-Imitation Learning via Generalized Lower Bound Q-learning0
Self-Imitation Learning via Trajectory-Conditioned Policy for Hard-Exploration Tasks0
Self-Motivated Communication Agent for Real-World Vision-Dialog Navigation0
Self-reconfiguration Strategies for Space-distributed Spacecraft0
Show:102550
← PrevPage 122 of 213Next →

No leaderboard results yet.